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	<id>https://embers-adrift.wiki/index.php?action=history&amp;feed=atom&amp;title=March_5th%2C_2024</id>
	<title>March 5th, 2024 - Revision history</title>
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	<updated>2026-04-04T12:41:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://embers-adrift.wiki/index.php?title=March_5th,_2024&amp;diff=64168&amp;oldid=prev</id>
		<title>Kip17: Created page with &quot;[https://forums.embersadrift.com/index.php?threads/march-5th.4448// Link to Patch Notes]&lt;/br&gt; Back to Game Updates&lt;/br&gt;  * Fixed some NPC navigation issues in Grimstone Canyon * Fixed some prop issues in Newhaven Valley &amp; Newhaven City * Fixed Sentinel&#039;s Alchemy II Resuscitate not healing all health (for real this time). * Fixed UI issue with the LFG level range inputs not being behind blocking panels * Fixed a client side exception that could cause the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://embers-adrift.wiki/index.php?title=March_5th,_2024&amp;diff=64168&amp;oldid=prev"/>
		<updated>2024-03-05T18:03:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;[https://forums.embersadrift.com/index.php?threads/march-5th.4448// Link to Patch Notes]&amp;lt;/br&amp;gt; &lt;a href=&quot;/index.php?title=Game_Updates&quot; title=&quot;Game Updates&quot;&gt;Back to Game Updates&lt;/a&gt;&amp;lt;/br&amp;gt;  * Fixed some NPC navigation issues in Grimstone Canyon * Fixed some prop issues in Newhaven Valley &amp;amp; Newhaven City * Fixed Sentinel&amp;#039;s Alchemy II Resuscitate not healing all health (for real this time). * Fixed UI issue with the LFG level range inputs not being behind blocking panels * Fixed a client side exception that could cause the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Páàjì titun&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[https://forums.embersadrift.com/index.php?threads/march-5th.4448// Link to Patch Notes]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[Game Updates|Back to Game Updates]]&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Fixed some NPC navigation issues in Grimstone Canyon&lt;br /&gt;
* Fixed some prop issues in Newhaven Valley &amp;amp; Newhaven City&lt;br /&gt;
* Fixed Sentinel&amp;#039;s Alchemy II Resuscitate not healing all health (for real this time).&lt;br /&gt;
* Fixed UI issue with the LFG level range inputs not being behind blocking panels&lt;br /&gt;
* Fixed a client side exception that could cause the game &amp;amp; chat to become unresponsive.&lt;br /&gt;
* Fixed torch texture emissions not being disabled in the day when the torch was snuffed.&lt;br /&gt;
* Fixed an issue with keybind labels on the pouch &amp;amp; reagent pouch from not drawing on top of the slot frame.&lt;br /&gt;
* Added Well Travelled Roads to Newhaven City&lt;br /&gt;
* Added the red out of distance/range overlay to consumables such as Kunai&lt;br /&gt;
* Buff/Debuff icon frames are now a static color. The countdown text is now colored blue/red depending on if it is a buff or debuff.&lt;br /&gt;
* The time icon in the upper right now opens a time window (or a clock) that can be left open. Keybind for &amp;quot;Time Window&amp;quot; is unbound by default.&lt;br /&gt;
* Fixed typo on Poplar Smoked Meat&lt;br /&gt;
* Fixed issue with Smuggler Vik&amp;#039;s animations.&lt;br /&gt;
* Corrected stat bonuses on level 25 Manslayer Great Sword&lt;br /&gt;
* Bloodrite weapons from Freehold are now considered legacy items.&lt;br /&gt;
* Deeproot armors updated to be relic items.&lt;br /&gt;
* Revenant&amp;#039;s Reaver returned to include a +HIT component.&lt;br /&gt;
* Increased spawn chance of Grimstone Marauder sub-types in Grimstone Canyon&lt;br /&gt;
* Changed spawns to non-aggressive around Redshore Ridge Hallow.&lt;br /&gt;
* Increased wilds density of Redshore Ridge&lt;br /&gt;
* Increased spawn density around Grimstone Canyon Rat Nest Ruins.&lt;br /&gt;
* Increased item category tiers for Forest of Madness rewards.&lt;br /&gt;
* Adjusted the starting quest from Gustav.&lt;/div&gt;</summary>
		<author><name>Kip17</name></author>
	</entry>
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