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Newhaven Valley: Difference between revisions

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==Map==
{| class="floatright wikitable" cellpadding="5" style="border: 1px solid gray; width: 5%;"
[[File:Newhaven Valley Map.png|thumb]]
|-
==Hubs==
|style="vertical-align:top;|[[File:Newhaven Valley Map.png|thumb|left|border]]
Windmill Camp <br>
|-
Hilgridt's Farm - Home of Baerdin <br>  
|style="padding:10px; vertical-align:top;|
Most hubs include the following:
<big>Newhaven Valley</big><br>
* Anvil
Levels 1-8
* Bank chest
;Connects to
* Crafting Bench
:[[Newhaven City]]
* Training Merchants
;[[Dungeons]]
* Ember Fire
:[[Central Veins]] (CV1)
 
;[[Ember Veins]]
==Quests==
:none
;[[Bulletin Boards]]
:2
;[[Ember Rings]]
:4
|}
The jumping off point for your Embers Adrift journey, your first steps out of the Darklands and into Newhaven Valley will find you at [[Drifter's Landing]] where you may talk to the people of the outpost and get the lay of the land. The valley itself is home to mostly peaceful creatures and farms, but once you leave the roads to the north be prepared to encounter wilder animals and smugglers. The sprawling cave complex of the [[Central Veins]] runs underneath the entire valley. Continue north on your adventure to reach [[Newhaven City]].
{| class="wikitable"
|-
! <big>Locations</big> !! <big>Quests</big> !! <big>Named</big>
|-
|
# [[Drifter's Landing]]†
# [[Baerdin's Camp]]
# [[Hallick's Tower Camp]]
# [[Hilgridt's Farm]]†
# Stonehill
# [[Monolith - Newhaven Valley]]
# [[Windmill Camp]]†
# [[Newhaven City]]
# [[Central Veins]] East Entrance
# East Smuggler Hideout
# [[Therrin's Camp]]
# [[Central Veins]] West Entrance
# West Smuggler Hideout
# [[Bear Cave]]
''<small>†Most outposts include the following:
* [[Repair Anvil]]
* [[Personal Stash]]
* [[Crafting Station]]
* [[General Merchant]]
* [[Tools Merchant]]
* [[Trainers]]
* [[Ember Rings]]
* [[Hallows]]</small>''
| style="vertical-align:top;|
* [[A Veteran's Guidance]]
* [[Rhonda Knows Best]]
* [[Rhonda Knows Best]]
* [[To Make a Map]]
* [[Turning Over a New Leaf... or Stone... or Pelt]]
* [[Turning Over a New Leaf... or Stone... or Pelt]]
* [[Now Put Them Together]]
* [[Baerdin In the Woods]]
* [[Baerdin In the Woods]]
* [[Hallick's Tower]]
* [[To Make a Map]]
* [[The Missing Apprentice]]
* [[The Missing Apprentice]]
* [[Hallick's Tower]]
* [[Now Put Them Together]]
* [[The Missing Arms Race]]
* [[The Missing Arms Race]]
 
* [[The Pie Rat (Quest)]]
==Dungeons==
| style="vertical-align:top;|
* [[Central Veins]] (CV1)
* [[Frenzied Doe]]^
 
* [[Frenzied Stag]]^
==Named==
* [[Frenzied Shoat]]^
* [[Hanz]]
* [[Frenzied Quillback]]^
* [[Knave of Harts]]
* [[Frenzied Bear Cub]]^
* [[Lily]]
* [[Rockhide Shoat]]^^
* [[Misha]]
* [[James]]^^
* [[Scruffy]]
* [[Lily]]^^
 
* [[Scruffy]]^^
==Overland Grind Spots==
* [[The Pie Rat (creature)|The Pie Rat]]^^
* [[Vik]]^^
* [[Smuggler Valmar]]^^^
* [[Javir]]^^^
* [[Kat]]^^^
* [[Hanz]]^^^
* [[Knave of Harts]]^^^^
* [[Misha]]^^^^
* [[Wayward Mangrove]]^^^
* [[Elder Imperial Elk]]^^^
* [[Runner]]^
* [[Smuggler Lookout]]
|}
;Drifter's Notes
* At nightfall, thieves will patrol farms and smugglers become more numerous.
* Smugglers - Lvl 4-6 (1-3 [[Chevron]]) Camps can be found on the west and east side of the northern portion of Newhaven Valley. Humans are social creatures by nature so it is best to practice caution when pulling.  
* Smugglers - Lvl 4-6 (1-3 [[Chevron]]) Camps can be found on the west and east side of the northern portion of Newhaven Valley. Humans are social creatures by nature so it is best to practice caution when pulling.  
* Northwest Bear Caves - Lvl 5-6 (1-3 [[Chevron]]) bears required for the [[Hallick's Tower]] quest. Recommended group size or at least 4 people.  
* Northwest Bear Caves - Lvl 5-6 (1-3 [[Chevron]]) bears required for the [[Hallick's Tower]] quest. Recommended group size or at least 4 people.  


Back to [[Locations]]
Back to [[Locations]]
[[Category:Zone]]
[[Category:Zones]]

Latest revision as of 20:33, 9 May 2024

Newhaven Valley
Levels 1-8

Connects to
Newhaven City
Dungeons
Central Veins (CV1)
Ember Veins
none
Bulletin Boards
2
Ember Rings
4

The jumping off point for your Embers Adrift journey, your first steps out of the Darklands and into Newhaven Valley will find you at Drifter's Landing where you may talk to the people of the outpost and get the lay of the land. The valley itself is home to mostly peaceful creatures and farms, but once you leave the roads to the north be prepared to encounter wilder animals and smugglers. The sprawling cave complex of the Central Veins runs underneath the entire valley. Continue north on your adventure to reach Newhaven City.

Locations Quests Named
  1. Drifter's Landing
  2. Baerdin's Camp
  3. Hallick's Tower Camp
  4. Hilgridt's Farm
  5. Stonehill
  6. Monolith - Newhaven Valley
  7. Windmill Camp
  8. Newhaven City
  9. Central Veins East Entrance
  10. East Smuggler Hideout
  11. Therrin's Camp
  12. Central Veins West Entrance
  13. West Smuggler Hideout
  14. Bear Cave

†Most outposts include the following:

Drifter's Notes
  • At nightfall, thieves will patrol farms and smugglers become more numerous.
  • Smugglers - Lvl 4-6 (1-3 Chevron) Camps can be found on the west and east side of the northern portion of Newhaven Valley. Humans are social creatures by nature so it is best to practice caution when pulling.
  • Northwest Bear Caves - Lvl 5-6 (1-3 Chevron) bears required for the Hallick's Tower quest. Recommended group size or at least 4 people.

Back to Locations