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Newhaven Valley: Difference between revisions

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{| class="floatright wikitable" cellpadding="5" style="border: 1px solid gray; width: 5%;"
|-
|-
|style="padding:10px; vertical-align:top;"|
|style="vertical-align:top;|[[File:Newhaven Valley Map.png|thumb|left|border]]
|-
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<big>Newhaven Valley</big><br>
Levels 1-8
;Connects to
:[[Newhaven City]]
;[[Dungeons]]
:[[Central Veins]] (CV1)
;[[Ember Veins]]
:none
;[[Bulletin Boards]]
:2
;[[Ember Rings]]
:4
|}
The jumping off point for your Embers Adrift journey, your first steps out of the Darklands and into Newhaven Valley will find you at [[Drifter's Landing]] where you may talk to the people of the outpost and get the lay of the land. The valley itself is home to mostly peaceful creatures and farms, but once you leave the roads to the north be prepared to encounter wilder animals and smugglers. The sprawling cave complex of the [[Central Veins]] runs underneath the entire valley. Continue north on your adventure to reach [[Newhaven City]].
{| class="wikitable"
|-
! <big>Locations</big> !! <big>Quests</big> !! <big>Named</big>
|-
|  
# [[Drifter's Landing]]†
# [[Drifter's Landing]]†
# [[Baerdin's Camp]]
# [[Baerdin's Camp]]
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# West Smuggler Hideout
# West Smuggler Hideout
# [[Bear Cave]]
# [[Bear Cave]]
|
|style="vertical-align:top; |[[File:Newhaven Valley Map.png|thumb|left|border]]
''<small>†Most outposts include the following:
''<small>†Most outposts include the following:
* [[Repair Anvil]]
* [[Repair Anvil]]
* [[Personal Stash]]
* [[Personal Stash]]
* [[Crafting Station]]
* [[Crafting Station]]
* [[Supply Merchants]]
* [[General Merchant]]
* [[Tool Merchant]]
* [[Tools Merchant]]
* [[Basic Trainer]]
* [[Trainers]]
* [[Ember Ring]]
* [[Ember Rings]]
* [[Hallow]]</small>''
* [[Hallows]]</small>''
|}
| style="vertical-align:top;|
The jumping off point for your Embers Adrift journey, your first steps out of the Darklands and into Newhaven Valley will find you at [[Drifter's Landing]] where you may talk to the people of the outpost and get the lay of the land. The valley itself is home to mostly peaceful creatures and farms, but once you leave the roads to the north be prepared to encounter wilder animals and smugglers. The sprawling cave complex of the [[Central Veins]] runs underneath the entire valley. Continue north on your adventure to reach [[Newhaven City]].
; Quests
* [[A Veteran's Guidance]]
* [[A Veteran's Guidance]]
* [[Rhonda Knows Best]]
* [[Rhonda Knows Best]]
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* [[The Missing Arms Race]]
* [[The Missing Arms Race]]
* [[The Pie Rat (Quest)]]
* [[The Pie Rat (Quest)]]
;Dungeons
| style="vertical-align:top;|
* [[Central Veins]] (CV1)
* [[Frenzied Doe]]^
;Named
* [[Frenzied Stag]]^
* [[Frenzied Doe]]
* [[Frenzied Shoat]]^
* [[Frenzied Stag]]
* [[Frenzied Quillback]]^
* [[Frenzied Shoat]]
* [[Frenzied Bear Cub]]^
* [[Frenzied Quillback]]
* [[Rockhide Shoat]]^^
* [[Frenzied Bear Cub]]
* [[James]]^^
* [[Rockhide Shoat]]
* [[Lily]]^^
* [[James]]
* [[Scruffy]]^^
* [[Lily]]
* [[The Pie Rat (creature)|The Pie Rat]]^^
* [[Scruffy]]
* [[Vik]]^^
* [[The Pie Rat (creature)|The Pie Rat]]
* [[Smuggler Valmar]]^^^
* [[Vik]]
* [[Javir]]^^^
* [[Smuggler Valmar]]
* [[Kat]]^^^
* [[Javir]]
* [[Hanz]]^^^
* [[Kat]]
* [[Knave of Harts]]^^^^
* [[Hanz]]
* [[Misha]]^^^^
* [[Knave of Harts]]
* [[Wayward Mangrove]]^^^
* [[Misha]]
* [[Elder Imperial Elk]]^^^
* [[Wayward Mangrove]]
* [[Runner]]^
* [[Elder Imperial Elk]]
* [[Smuggler Lookout]]
;Overland Grind Spots
|}
;Drifter's Notes
* At nightfall, thieves will patrol farms and smugglers become more numerous.
* Smugglers - Lvl 4-6 (1-3 [[Chevron]]) Camps can be found on the west and east side of the northern portion of Newhaven Valley. Humans are social creatures by nature so it is best to practice caution when pulling.  
* Smugglers - Lvl 4-6 (1-3 [[Chevron]]) Camps can be found on the west and east side of the northern portion of Newhaven Valley. Humans are social creatures by nature so it is best to practice caution when pulling.  
* Northwest Bear Caves - Lvl 5-6 (1-3 [[Chevron]]) bears required for the [[Hallick's Tower]] quest. Recommended group size or at least 4 people.  
* Northwest Bear Caves - Lvl 5-6 (1-3 [[Chevron]]) bears required for the [[Hallick's Tower]] quest. Recommended group size or at least 4 people.  

Latest revision as of 20:33, 9 May 2024

Newhaven Valley
Levels 1-8

Connects to
Newhaven City
Dungeons
Central Veins (CV1)
Ember Veins
none
Bulletin Boards
2
Ember Rings
4

The jumping off point for your Embers Adrift journey, your first steps out of the Darklands and into Newhaven Valley will find you at Drifter's Landing where you may talk to the people of the outpost and get the lay of the land. The valley itself is home to mostly peaceful creatures and farms, but once you leave the roads to the north be prepared to encounter wilder animals and smugglers. The sprawling cave complex of the Central Veins runs underneath the entire valley. Continue north on your adventure to reach Newhaven City.

Locations Quests Named
  1. Drifter's Landing
  2. Baerdin's Camp
  3. Hallick's Tower Camp
  4. Hilgridt's Farm
  5. Stonehill
  6. Monolith - Newhaven Valley
  7. Windmill Camp
  8. Newhaven City
  9. Central Veins East Entrance
  10. East Smuggler Hideout
  11. Therrin's Camp
  12. Central Veins West Entrance
  13. West Smuggler Hideout
  14. Bear Cave

†Most outposts include the following:

Drifter's Notes
  • At nightfall, thieves will patrol farms and smugglers become more numerous.
  • Smugglers - Lvl 4-6 (1-3 Chevron) Camps can be found on the west and east side of the northern portion of Newhaven Valley. Humans are social creatures by nature so it is best to practice caution when pulling.
  • Northwest Bear Caves - Lvl 5-6 (1-3 Chevron) bears required for the Hallick's Tower quest. Recommended group size or at least 4 people.

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