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Sentinel: Difference between revisions

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[[File:Class Icon - Sentinel.png|thumb]]
==Overview==
 
[[File:Class Icon - Sentinel.png|thumb|right]]
== Overview ==
The Sentinel is a [[Supporter]] specialization that excels at both reinforcing their allies with heals and reducing their enemies effectiveness.
''The most crucial members of the old castle guard, the Sentinel excels at both reinforcing their allies and reducing their enemies effectiveness.''
==Role Bonuses==
 
Scaling up to level 50, Sentinels will increase their stats in the following specialization-based stat bonuses.<br>
=== Base Skills ===
These are in addition to your base role-based stat bonus.
See the [[Supporter]]'s page for base skills.
[[File:SentinelRoleStats.png|thumb|left]]
 
* +185 [[Stats|Health]]
=== Role Skills ===
* +45 [[Stats|Armor Weight]]
{| class="mw-collapsible mw-collapsed"
* +5 [[Stats|Physical Damage Resists]]
| colspan="2" |<big>'''Replenish'''</big>
<br>
|
<br>
==Skills==
{| class="wikitable"
|-
|-
|Sentinel Level
! Level !!  !! Name !! Description
|?/50
| rowspan="17" |
|-
|-
|Cooldown
| 6|| [[File:Skill_Replenish_icon.png]] || [[Replenish]]|| Heal-over-time ability that Sentinels can use to heal their allies or themselves.
|20s
|-
|-
|Execution
| 8|| [[File:Skill_DistractingStrike_icon.png]]|| [[Distracting Strike]]|| Damaging attack that can also lower the Hit of the target.
|2s
|-
|-
|Execution Movement
| 10|| [[File:Skill_BolsterArmor_icon.png]]|| [[Bolster Armor]]|| Bolster your armor, increasing your physical damage resists.
| -60%
|-
|-
|Duration
| 14|| [[File:Skill_Weaken_icon.png]]|| [[Weaken]]|| Weakening attack that lowers the targets penetration.
|10s
|-
|-
|Stamina
| 18|| [[File:Skill_FortifyingAura_icon.png]]|| [[Fortifying Aura]]|| Fortifying aura that reduces damage done to allies.
|14%
|-
|-
| colspan="2" |'''Effects'''
| 20|| [[File:Skill Overprovision icon.png]]|| [[Overprovision]]|| Triggers a heal over time effect on the target after they take damage.
|-
|-
|Target
| 22|| [[File:Skill_Salvo_icon.png]]|| [[Salvo]]|| Attack with your weapon multiple times.
|Defensive
|-
|-
| colspan="2" | +11 to Health every 4s
| 26|| [[File:Skill_Diversion_icon.png]]|| [[Diversion]]|| Get your targets attention.
|-
|-
|Expiration
| 30|| [[File:Skill_Treatment_icon.png]]|| [[Treatment]]|| Immediately heals your target and again after some delay.
|10s
|-
| colspan="2" |'''Requirements'''
|-
|Optional Reagent:
|Tincture
|-
| colspan="2" |Valid target
|-
|Dist
|0-8m
|-
|Angle
|120 deg
|-
|Target Health State
|Alive, Unconscious, WakingUp
|-
| colspan="2" |''Support you allies by restoring their health over time''
|}
{| class="mw-collapsible mw-collapsed"
| colspan="2" |<big>'''Distracting Strike'''</big>
|
|-
|Sentinel Level
|?/50
| rowspan="17" |
|-
|Cooldown
|20s
|-
|Execution
|2s
|-
|Execution Movement
| -60%
|-
|Duration
|1m
|-
|Stamina
|10%
|-
| colspan="2" |'''Effects'''
|-
|Target
|Offensive
|-
| colspan="2" | +11 to Health every 4s
|-
|Expiration
|10s
|-
| colspan="2" |'''Requirements'''
|-
|Stance
|Combat
|-
| colspan="2" |Valid target
|-
|Dist
|0-4m
|-
|Angle
|90 deg
|-
|Target Health State
|Alive
|-
| colspan="2" |Distract your target making their attacks less effective
|}
|}
[[Category:Roles]]
[[Category:Roles]]
[[Category:Supporter]]
[[Category:Supporter]]
[[Category:Specialist]]
[[Category:Specialist]]

Latest revision as of 14:04, 11 September 2024

Overview

The Sentinel is a Supporter specialization that excels at both reinforcing their allies with heals and reducing their enemies effectiveness.

Role Bonuses

Scaling up to level 50, Sentinels will increase their stats in the following specialization-based stat bonuses.
These are in addition to your base role-based stat bonus.



Skills

Level Name Description
6 Replenish Heal-over-time ability that Sentinels can use to heal their allies or themselves.
8 Distracting Strike Damaging attack that can also lower the Hit of the target.
10 Bolster Armor Bolster your armor, increasing your physical damage resists.
14 Weaken Weakening attack that lowers the targets penetration.
18 Fortifying Aura Fortifying aura that reduces damage done to allies.
20 Overprovision Triggers a heal over time effect on the target after they take damage.
22 Salvo Attack with your weapon multiple times.
26 Diversion Get your targets attention.
30 Treatment Immediately heals your target and again after some delay.