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Sentinel: Difference between revisions

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==Overview==
 
[[File:Class Icon - Sentinel.png|thumb|right]]
{{Infobox
The Sentinel is a [[Supporter]] specialization that excels at both reinforcing their allies with heals and reducing their enemies effectiveness.
|name        = Sentinel
==Role Bonuses==
|bodystyle    =
Scaling up to level 50, Sentinels will increase their stats in the following specialization-based stat bonuses.<br>
 
These are in addition to your base role-based stat bonus.
|titlestyle  =
[[File:SentinelRoleStats.png|thumb|left]]
|abovestyle  = background:#cfc;
* +185 [[Stats|Health]]
|subheaderstyle =
* +45 [[Stats|Armor Weight]]
|title        = Test Infobox
* +5 [[Stats|Physical Damage Resists]]
|above        = Above text
<br>
|subheader    = Subheader above image
<br>
  |subheader2  = Second subheader
==Skills==
 
{| class="wikitable"
|imagestyle  =
|-
|captionstyle =
! Level !! !! Name !! Description
| image      = [[File:Class Icon - Sentinel.png|thumb]]
|-
|caption      = Caption displayed below Example-serious.jpg
| 6|| [[File:Skill_Replenish_icon.png]] || [[Replenish]]|| Heal-over-time ability that Sentinels can use to heal their allies or themselves.
 
|-
|headerstyle  = background:#ccf;
| 8|| [[File:Skill_DistractingStrike_icon.png]]|| [[Distracting Strike]]|| Damaging attack that can also lower the Hit of the target.
|labelstyle  = background:#ddf;
|-
|datastyle    =
| 10|| [[File:Skill_BolsterArmor_icon.png]]|| [[Bolster Armor]]|| Bolster your armor, increasing your physical damage resists.
 
|-
|header1 = Header defined alone
| 14|| [[File:Skill_Weaken_icon.png]]|| [[Weaken]]|| Weakening attack that lowers the targets penetration.
| label1 =
|-
| data1 =
| 18|| [[File:Skill_FortifyingAura_icon.png]]|| [[Fortifying Aura]]|| Fortifying aura that reduces damage done to allies.
|header2 =
|-
| label2 = Label defined alone does not display (needs data, or is suppressed)
| 20|| [[File:Skill Overprovision icon.png]]|| [[Overprovision]]|| Triggers a heal over time effect on the target after they take damage.
| data2 =
|-
|header3 =
| 22|| [[File:Skill_Salvo_icon.png]]|| [[Salvo]]|| Attack with your weapon multiple times.
| label3 =
|-
| data3 = Data defined alone
| 26|| [[File:Skill_Diversion_icon.png]]|| [[Diversion]]|| Get your targets attention.
|header4 = All three defined (header, label, data, all with same number)
|-
| label4 = does not display (same number as a header)
| 30|| [[File:Skill_Treatment_icon.png]]|| [[Treatment]]|| Immediately heals your target and again after some delay.
| data4 = does not display (same number as a header)
|}
|header5 =
| label5 = Label and data defined (label)
| data5 = Label and data defined (data)
 
|belowstyle = background:#ddf;
|below      = Below text
}}
 
== Overview ==
''The most crucial members of the old castle guard, the Sentinel excels at both reinforcing their allies and reducing their enemies effectiveness.''
 
=== Base Skills ===
See the [[Supporter]]'s page for base skills.
 
=== Specialist Skills ===
 
[[Category:Roles]]
[[Category:Roles]]
[[Category:Supporter]]
[[Category:Supporter]]
[[Category:Specialist]]
[[Category:Specialist]]

Latest revision as of 14:04, 11 September 2024

Overview

The Sentinel is a Supporter specialization that excels at both reinforcing their allies with heals and reducing their enemies effectiveness.

Role Bonuses

Scaling up to level 50, Sentinels will increase their stats in the following specialization-based stat bonuses.
These are in addition to your base role-based stat bonus.



Skills

Level Name Description
6 Replenish Heal-over-time ability that Sentinels can use to heal their allies or themselves.
8 Distracting Strike Damaging attack that can also lower the Hit of the target.
10 Bolster Armor Bolster your armor, increasing your physical damage resists.
14 Weaken Weakening attack that lowers the targets penetration.
18 Fortifying Aura Fortifying aura that reduces damage done to allies.
20 Overprovision Triggers a heal over time effect on the target after they take damage.
22 Salvo Attack with your weapon multiple times.
26 Diversion Get your targets attention.
30 Treatment Immediately heals your target and again after some delay.