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local headers = '!Level\ | local headers = '!Level\ | ||
![[Health]]</ | ![[Health]]<br />Total (increment)\ | ||
![[Armor Weight|A.W.]]</ | ![[Armor Weight|A.W.]]<br />Total (increment)\ | ||
![[Skills]]\ | ![[Skills]]\ | ||
' | ' | ||
Line 22: | Line 22: | ||
function p.makeHealthOrWeight( value, multiplier ) | function p.makeHealthOrWeight( value, multiplier ) | ||
if value == nil then return "" end | if value == nil then return "" end | ||
local result, increment | local result, increment | ||
if multiplier == 0 then | if multiplier == 0 then | ||
Line 32: | Line 33: | ||
return tostring( math.floor( result )) .. " (+" .. increment .. ")" | return tostring( math.floor( result )) .. " (+" .. increment .. ")" | ||
end | end | ||
Line 54: | Line 52: | ||
end | end | ||
if hp == nil then | if hp == nil or #hp == 0 then | ||
health = nil | health = nil | ||
else | else | ||
Line 70: | Line 68: | ||
end | end | ||
if aw == nil then | if aw == nil or #aw == 0 then | ||
weight = nil | weight = nil | ||
else | else | ||
Line 106: | Line 104: | ||
for _, v in ipairs(skills) do | for _, v in ipairs(skills) do | ||
buffer = buffer .. "[[" .. v .. "]]</ | buffer = buffer .. "[[" .. v .. "]]<br />\n" | ||
end | end | ||
return string.sub(buffer, 1, - | return string.sub(buffer, 1, -8) | ||
end | end | ||
function p.makeTable( frame ) | function p.makeTable( frame ) | ||
if frame.args['skills'] == nil or frame.args['skills'] == '' then | |||
return '' | |||
if frame.args['skills'] == nil then | |||
return | |||
else | else | ||
start = p.processStart( frame ) | local start = p.processStart( frame ) | ||
local caption = p.processCaption( frame ) | |||
local headers = p.processHeaders( frame ) | |||
local rows = p.makeRows( frame.args['skills'], start, frame.args['hp'], frame.args['aw'] ) | |||
return tableBegin .. | return tableBegin .. caption .. headers .. rows .. tableEnd | ||
end | end | ||
end | end | ||
Line 132: | Line 130: | ||
buffer = '|+ ' .. frame.args['name'] .. "'s Level Advancement\ | buffer = '|+ ' .. frame.args['name'] .. "'s Level Advancement\ | ||
" | " | ||
end | end | ||
Latest revision as of 02:26, 10 November 2022
Documentation for this module may be created at Module:Role Advancement Table/doc
p = {} -- p stands for package
local headers = '!Level\
![[Health]]<br />Total (increment)\
![[Armor Weight|A.W.]]<br />Total (increment)\
![[Skills]]\
'
local tableBegin = '{| class="wikitable" style="text-align: center;"\
'
local tableCaption = '|+ {{ROOTPAGENAME}} Level Advancement\
'
local tableEnd = '|}\
'
function p.makeHeaders( frame )
return "Not Implemented Yet!!"
end
function p.makeHealthOrWeight( value, multiplier )
if value == nil then return "" end
local result, increment
if multiplier == 0 then
result = 0
increment = "0"
else
result = value['inc'] * multiplier
increment = tostring( value['inc'] )
end
return tostring( math.floor( result )) .. " (+" .. increment .. ")"
end
function p.makeRows( text, start, hp, aw )
local buffer, count, row, skills
local health = { values }
local weight = {}
skills = p.splitTextWithNulls( text )
if start == nil then
if #skills > 6 then
row = 6
else
row = 1
end
else
row = start
end
if hp == nil or #hp == 0 then
health = nil
else
for min, max in hp:gmatch "(%d+)-%s*(%d+)" do
health['min'] = tonumber( min )
health['max'] = tonumber( max )
--print("min: " .. min .. ", max: " .. max)
end
if health['min'] > 0 then
health['max'] = health['max'] - health['min']
health['min'] = 0
end
health['inc'] = health['max'] / (#skills - 1)
end
if aw == nil or #aw == 0 then
weight = nil
else
for min, max in aw:gmatch "(%d+)-%s*(%d+)" do
weight['min'] = tonumber( min )
weight['max'] = tonumber( max )
--print("min: " .. min .. ", max: " .. max)
end
if weight['min'] > 0 then
weight['max'] = weight['max'] - weight['min']
weight['min'] = 0
end
weight['inc'] = weight['max'] / (#skills - 1)
end
buffer = ""
count = 0
for _, v in ipairs(skills) do
buffer = buffer .. '|-' .. "\n" .. '| style="text-align:right;" |' .. tostring(row) .. "\n"
buffer = buffer .. '|' .. p.makeHealthOrWeight( health, count ) .. "\n"
buffer = buffer .. '|' .. p.makeHealthOrWeight( weight, count ) .. "\n"
buffer = buffer .. '| style="text-align:left;" |' .. p.makeSkills(v) .. "\n"
count = count + 1
row = row + 1
end
return buffer
end
function p.makeSkills( text )
local buffer = ""
local skills = p.splitTextWithNulls( text, "," )
for _, v in ipairs(skills) do
buffer = buffer .. "[[" .. v .. "]]<br />\n"
end
return string.sub(buffer, 1, -8)
end
function p.makeTable( frame )
if frame.args['skills'] == nil or frame.args['skills'] == '' then
return ''
else
local start = p.processStart( frame )
local caption = p.processCaption( frame )
local headers = p.processHeaders( frame )
local rows = p.makeRows( frame.args['skills'], start, frame.args['hp'], frame.args['aw'] )
return tableBegin .. caption .. headers .. rows .. tableEnd
end
end
function p.processCaption( frame )
local buffer
if frame.args['name'] == nil then
buffer = tableCaption
else
buffer = '|+ ' .. frame.args['name'] .. "'s Level Advancement\
"
end
return buffer
end
function p.processHeaders( frame )
local buffer
if frame['args']['headers'] == nil then
buffer = headers
else
buffer = makeHeaders( frame['args']['headers'] )
end
return buffer
end
function p.processStart( frame )
local start = nil
if frame.args['start'] == nil then
if ( frame.args['type'] ~= nil ) and ( frame.args['type'] ~= '' ) then
if string.lower(frame.args['type']) == 'base' then
start = 1
elseif string.lower(frame.args['type']) == 'spec' then
start = 6
end
end
else
start = tonumber( frame.args['start'] )
end
return start
end
function p.splitTextWithNulls( text, seperator )
local buffer = ''
local length = string.len(text)
local pos = 1
local results = {}
if length > 0 then
if seperator == nil then
seperator = "|"
end
while pos <= length do
local char = string.sub(text, pos, pos)
if (char ~= seperator) then
buffer = buffer .. char
else
table.insert(results, buffer)
buffer = ""
end
if (pos == length) then
table.insert(results, buffer)
end
pos = pos + 1
end
end
return results
end
return p