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==Role Bonuses== | ==Role Bonuses== | ||
[[File:Defender.png|thumb|right]] | [[File:Defender.png|thumb|right]] | ||
Scaling from levels 1-6 Defenders will increase their stats in the following role based stats bonuses | |||
* +35 [[Stats|Health]] | * +35 [[Stats|Health]] | ||
* +45 [[Stats|Armor Weight]] | * +45 [[Stats|Armor Weight]] | ||
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==Unique Weapons== | ==Unique Weapons== | ||
* | * Maul | ||
* | * Polearm | ||
* | * Shield | ||
==Skills== | ==Skills== |
Latest revision as of 09:52, 4 April 2024
Overview
The Defender is an adventuring role that focuses on threat generation and armor to stay at the front-line to protect their allies. While using taunts to provoke the enemies, it also has a good subset of defensive tools to keep itself up during the battle.
Role Bonuses
Scaling from levels 1-6 Defenders will increase their stats in the following role based stats bonuses
- +35 Health
- +45 Armor Weight
- +5 Resilience
- +30 Health Regen
- +5 Threat when attacking from the front
- +3 Threat When attacking from the side
Unique Weapons
- Maul
- Polearm
- Shield
Skills
Level | Name | Description | |
---|---|---|---|
1 | Strike | Small damage ability that does not scale with levels. | |
1 | Threatening Strike | Increase threat while striking the enemy. High damage. | |
2 | Provoke | Utility skill used to increase threat by a large amount. | |
4 | Resistant | Bolsters defensive capabilities for 20 sec. |
Specializations
At level 6 you may undertake a specialization quest from trainers in Newhaven City to further progress your Defender.