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Replenish: Difference between revisions

From Drifter's Wiki
Created page with "{| class="wikitable" |+ Caption Replenish III |- ! Ability !! Replenish III |- | Execution || 2s |- | Effects || +16 Health every 4 seconds for 8 seconds. (48 health total) |- | Secondary Effects || - |- | Costs || 13% Stamina |- | Range || 8m |- | Angle || 120° |- | Target || Defensive Target (alive, unconscious) |- | Tincture || Robust Tinkture (+4 Health per Tick) |}"
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Tag: wikieditor
 
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{| class="wikitable"
{| class="wikitable"
|+ Caption Replenish III
|+ Replenish I
|-
|-
! Ability !! Replenish III
| Execution || 2s, -60% movement
|-
| Cooldown || 15s
|-
|-
| Execution || 2s
| Effects || +X Health every 4 seconds for 8 seconds. (X health total)
|-
| Secondary Effects || -
|-
| Costs || 15% Stamina
|-
| Range || 8m
|-
| Angle || 120°
|-
| Target || Defensive Target (alive, unconscious)
|-
| Tincture || -
|-
| Level || 6
|}
 
{| class="wikitable"
|+ Replenish II
|-
| Execution || 2s, -60% movement
|-
| Cooldown || 15s
|-
| Effects || +X Health every 4 seconds for 8 seconds. (X health total)
|-
| Secondary Effects || -
|-
| Costs || 14% Stamina
|-
| Range || 8m
|-
| Angle || 120°
|-
| Target || Defensive Target (alive, unconscious)
|-
| Tincture || Tinkture for Sentinel
|-
| Level || X
|}
 
{| class="wikitable"
|+ Replenish III
|-
| Execution || 2s, -60% movement
|-
| Cooldown || 15s
|-
|-
| Effects || +16 Health every 4 seconds for 8 seconds. (48 health total)
| Effects || +16 Health every 4 seconds for 8 seconds. (48 health total)
Line 10: Line 58:
| Secondary Effects || -
| Secondary Effects || -
|-
|-
| Costs || 13% Stamina
| Costs || 13% Stamina (3,7 HpS)
|-
|-
| Range || 8m
| Range || 8m
Line 18: Line 66:
| Target || Defensive Target (alive, unconscious)
| Target || Defensive Target (alive, unconscious)
|-
|-
| Tincture || Robust Tinkture (+4 Health per Tick)
| Tincture || Tinkture for Sentinel
|-
| Level || 18
|}
 
{| class="wikitable"
|+ Replenish IV
|-
| Execution || 2s, -60% movement
|-
| Cooldown || 15s
|-
| Effects || +21 Health every 4 seconds for 8 seconds. (63 health total)
|-
| Secondary Effects || -
|-
| Costs || 12% Stamina (5,25 HpS)
|-
| Range || 8m
|-
| Angle || 120°
|-
| Target || Defensive Target (alive, unconscious)
|-
| Tincture || Tinkture for Sentinel)
|-
| Level || 28
|}
 
{| class="wikitable"
|+ Tinctures
|-
! Level !! !! Name !!  Effect
|-
| 1 || Dilluted Tincture  || +1 Health per tick
|-
| 8 || Tincture ||  +4 Health per tick
|-
| 18  || Robust Tincture || +5 Health per tick
|}
|}
'''Alchemy I'''<br>
Increases Execution to 3s<br>
Removes cost<br>
2 minute cooldown<br>

Latest revision as of 04:24, 20 September 2024

Replenish I
Execution 2s, -60% movement
Cooldown 15s
Effects +X Health every 4 seconds for 8 seconds. (X health total)
Secondary Effects -
Costs 15% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture -
Level 6
Replenish II
Execution 2s, -60% movement
Cooldown 15s
Effects +X Health every 4 seconds for 8 seconds. (X health total)
Secondary Effects -
Costs 14% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel
Level X
Replenish III
Execution 2s, -60% movement
Cooldown 15s
Effects +16 Health every 4 seconds for 8 seconds. (48 health total)
Secondary Effects -
Costs 13% Stamina (3,7 HpS)
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel
Level 18
Replenish IV
Execution 2s, -60% movement
Cooldown 15s
Effects +21 Health every 4 seconds for 8 seconds. (63 health total)
Secondary Effects -
Costs 12% Stamina (5,25 HpS)
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel)
Level 28
Tinctures
Level Name Effect
1 Dilluted Tincture +1 Health per tick
8 Tincture +4 Health per tick
18 Robust Tincture +5 Health per tick

Alchemy I
Increases Execution to 3s
Removes cost
2 minute cooldown