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Created page with "{| class="wikitable" |+ Caption Replenish III |- ! Ability !! Replenish III |- | Execution || 2s |- | Effects || +16 Health every 4 seconds for 8 seconds. (48 health total) |- | Secondary Effects || - |- | Costs || 13% Stamina |- | Range || 8m |- | Angle || 120° |- | Target || Defensive Target (alive, unconscious) |- | Tincture || Robust Tinkture (+4 Health per Tick) |}" Tag: wikieditor |
No edit summary Tag: wikieditor |
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{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Replenish I | ||
|- | |- | ||
| Execution || 2s, -60% movement | |||
|- | |||
| Cooldown || 15s | |||
|- | |- | ||
| Execution || 2s | | Effects || +X Health every 4 seconds for 8 seconds. (X health total) | ||
|- | |||
| Secondary Effects || - | |||
|- | |||
| Costs || 15% Stamina | |||
|- | |||
| Range || 8m | |||
|- | |||
| Angle || 120° | |||
|- | |||
| Target || Defensive Target (alive, unconscious) | |||
|- | |||
| Tincture || - | |||
|- | |||
| Level || 6 | |||
|} | |||
{| class="wikitable" | |||
|+ Replenish II | |||
|- | |||
| Execution || 2s, -60% movement | |||
|- | |||
| Cooldown || 15s | |||
|- | |||
| Effects || +X Health every 4 seconds for 8 seconds. (X health total) | |||
|- | |||
| Secondary Effects || - | |||
|- | |||
| Costs || 14% Stamina | |||
|- | |||
| Range || 8m | |||
|- | |||
| Angle || 120° | |||
|- | |||
| Target || Defensive Target (alive, unconscious) | |||
|- | |||
| Tincture || Tinkture for Sentinel | |||
|- | |||
| Level || X | |||
|} | |||
{| class="wikitable" | |||
|+ Replenish III | |||
|- | |||
| Execution || 2s, -60% movement | |||
|- | |||
| Cooldown || 15s | |||
|- | |- | ||
| Effects || +16 Health every 4 seconds for 8 seconds. (48 health total) | | Effects || +16 Health every 4 seconds for 8 seconds. (48 health total) | ||
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| Secondary Effects || - | | Secondary Effects || - | ||
|- | |- | ||
| Costs || 13% Stamina | | Costs || 13% Stamina (3,7 HpS) | ||
|- | |- | ||
| Range || 8m | | Range || 8m | ||
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| Target || Defensive Target (alive, unconscious) | | Target || Defensive Target (alive, unconscious) | ||
|- | |- | ||
| Tincture || | | Tincture || Tinkture for Sentinel | ||
|- | |||
| Level || 18 | |||
|} | |||
{| class="wikitable" | |||
|+ Replenish IV | |||
|- | |||
| Execution || 2s, -60% movement | |||
|- | |||
| Cooldown || 15s | |||
|- | |||
| Effects || +21 Health every 4 seconds for 8 seconds. (63 health total) | |||
|- | |||
| Secondary Effects || - | |||
|- | |||
| Costs || 12% Stamina (5,25 HpS) | |||
|- | |||
| Range || 8m | |||
|- | |||
| Angle || 120° | |||
|- | |||
| Target || Defensive Target (alive, unconscious) | |||
|- | |||
| Tincture || Tinkture for Sentinel) | |||
|- | |||
| Level || 28 | |||
|} | |||
{| class="wikitable" | |||
|+ Tinctures | |||
|- | |||
! Level !! !! Name !! Effect | |||
|- | |||
| 1 || Dilluted Tincture || +1 Health per tick | |||
|- | |||
| 8 || Tincture || +4 Health per tick | |||
|- | |||
| 18 || Robust Tincture || +5 Health per tick | |||
|} | |} | ||
'''Alchemy I'''<br> | |||
Increases Execution to 3s<br> | |||
Removes cost<br> | |||
2 minute cooldown<br> |
Latest revision as of 04:24, 20 September 2024
Execution | 2s, -60% movement |
Cooldown | 15s |
Effects | +X Health every 4 seconds for 8 seconds. (X health total) |
Secondary Effects | - |
Costs | 15% Stamina |
Range | 8m |
Angle | 120° |
Target | Defensive Target (alive, unconscious) |
Tincture | - |
Level | 6 |
Execution | 2s, -60% movement |
Cooldown | 15s |
Effects | +X Health every 4 seconds for 8 seconds. (X health total) |
Secondary Effects | - |
Costs | 14% Stamina |
Range | 8m |
Angle | 120° |
Target | Defensive Target (alive, unconscious) |
Tincture | Tinkture for Sentinel |
Level | X |
Execution | 2s, -60% movement |
Cooldown | 15s |
Effects | +16 Health every 4 seconds for 8 seconds. (48 health total) |
Secondary Effects | - |
Costs | 13% Stamina (3,7 HpS) |
Range | 8m |
Angle | 120° |
Target | Defensive Target (alive, unconscious) |
Tincture | Tinkture for Sentinel |
Level | 18 |
Execution | 2s, -60% movement |
Cooldown | 15s |
Effects | +21 Health every 4 seconds for 8 seconds. (63 health total) |
Secondary Effects | - |
Costs | 12% Stamina (5,25 HpS) |
Range | 8m |
Angle | 120° |
Target | Defensive Target (alive, unconscious) |
Tincture | Tinkture for Sentinel) |
Level | 28 |
Level | Name | Effect | |
---|---|---|---|
1 | Dilluted Tincture | +1 Health per tick | |
8 | Tincture | +4 Health per tick | |
18 | Robust Tincture | +5 Health per tick |
Alchemy I
Increases Execution to 3s
Removes cost
2 minute cooldown