Treatment: Difference between revisions

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(Created page with "{| class="wikitable" |+ Treatment I |- | Execution || 2s, -60% movement |- | Cooldown || 15s |- | Effects || 47 health every 15s for 15s |- | Secondary Effects || - |- | Costs || 15% Stamina |- | Range || 8m |- | Angle || 120° |- | Target || Defensive Target (alive, unconscious) |- | Tincture || - |- | Level || 30 |} {| class="wikitable" |+ Treatment I |- | Execution || 2s, -60% movement |- | Cooldown || 15s |- | Effects || 58 health every 15s for 15s |- | Secondary...")
 
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{| class="wikitable"
{| class="wikitable"
|+ Treatment I
|+ Treatment II
|-
|-
| Execution || 2s, -60% movement
| Execution || 2s, -60% movement

Latest revision as of 07:43, 10 September 2024

Treatment I
Execution 2s, -60% movement
Cooldown 15s
Effects 47 health every 15s for 15s
Secondary Effects -
Costs 15% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture -
Level 30
Treatment II
Execution 2s, -60% movement
Cooldown 15s
Effects 58 health every 15s for 15s
Secondary Effects -
Costs 14% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture -
Level 38

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