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Sentinel: Difference between revisions

From Drifter's Wiki
Tag: visualeditor
Tag: visualeditor
Line 8: Line 8:


=== Specialist Skills ===
=== Specialist Skills ===
{| class="mw-collapsible mw-collapsed"
| colspan="2" |Level ?
<big>'''Replenish'''</big>
Single target 10s heal over time
|-
|Sentinel Level
|?/50
|-
|Cooldown
|20s
|-
|Execution
|2s
|-
|Execution Movement
| -60%
|-
|Duration
|10s
|-
|Stamina
|14%
|-
| colspan="2" |'''Effects'''
|-
|Target
|Defensive
|-
| colspan="2" | +11 to Health every 4s
|-
|Expiration
|10s
|-
| colspan="2" |'''Requirements'''
|-
|Optional Reagent:
|Tincture
|-
| colspan="2" |Valid target
|-
|Dist
|0-8m
|-
|Angle
|120 deg
|-
|Target Health State
|Alive, Unconscious, WakingUp
|-
| colspan="2" |''Support you allies by restoring their health over time''
|}
{| class="mw-collapsible mw-collapsed"
|<big>'''Distracting Strike'''</big>
|Single Target debuff, -Hit
|-
|Sentinel Level
|?/50
|-
|Cooldown
|20s
|-
|Execution
|2s
|-
|Execution Movement
| -60%
|-
|Duration
|1m
|-
|Stamina
|10%
|-
| colspan="2" |'''Effects'''
|-
|Target
|Offensive
|-
| colspan="2" | +11 to Health every 4s
|-
|Expiration
|10s
|-
| colspan="2" |'''Requirements'''
|-
|Stance
|Combat
|-
| colspan="2" |Valid target
|-
|Dist
|0-4m
|-
|Angle
|90 deg
|-
|Target Health State
|Alive
|-
| colspan="2" |Distract your target making their attacks less effective
|}
[[Category:Roles]]
[[Category:Roles]]
[[Category:Supporter]]
[[Category:Supporter]]
[[Category:Specialist]]
[[Category:Specialist]]

Revision as of 01:24, 25 September 2022

Overview

The most crucial members of the old castle guard, the Sentinel excels at both reinforcing their allies and reducing their enemies effectiveness.

Base Skills

See the Supporter's page for base skills.

Specialist Skills