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Sentinel: Difference between revisions

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[[File:Class Icon - Sentinel.png|thumb]]
==Overview==
 
[[File:Class Icon - Sentinel.png|thumb|right]]
== Overview ==
The Sentinel is a [[Supporter]] specialization that excels at both reinforcing their allies with heals and reducing their enemies effectiveness.
''The most crucial members of the old castle guard, the Sentinel excels at both reinforcing their allies and reducing their enemies effectiveness.''
==Role Bonuses==
 
[[File:SentinelRoleStats.png|thumb|left]]
=== Base Skills ===
Scaling up to level 50, Sentinels will increase their stats in the following specialization-based stat bonuses.<br>
See the [[Supporter]]'s page for base skills.
These are in addition to your base role-based stat bonus.
 
* +185 [[Stats|Health]]
=== Specialist Skills ===
* +45 [[Stats|Armor Weight]]
[[File:Skill_Replenish_icon.png]]
* +5 [[Stats|Physical Damage Resists]]
 
==Skills==
==== [[Skill Replenish|Replenish]] ====
{| class="wikitable"
{| class="wikitable"
|Level
|6
|-
|-
|Summary
! Level !!  !! Name !! Description
|Heal-over-time ability that Sentinels can use to heal their allies or themselves.
|-
|}
| 6|| [[File:Skill_Replenish_icon.png]] || [[Replenish]]|| Heal-over-time ability that Sentinels can use to heal their allies or themselves.
 
|-
 
| 8|| [[File:Skill_DistractingStrike_icon.png]]|| [[Distracting Strike]]|| Damaging attack that can also lower the Hit of the target.
[[File:8 - Distracting Strike (3).png]]
|-
 
| 10|| [[File:Skill_BolsterArmor_icon.png]]|| [[Bolster Armor]]|| Bolster your armor, increasing your physical damage resists.
==== [[Skill Distracting Strike| Distracting Strike]] ====
|-
{| class="wikitable"
| 14|| [[File:Skill_Weaken_icon.png]]|| [[Weaken]]|| Weakening attack that lowers the targets penetration.
|Level
|-
|8
| 18|| [[File:Skill_FortifyingAura_icon.png]]|| [[Fortifying Aura]]|| Fortifying aura that reduces damage done to allies.
|-
|-
|Summary
| 20|| [[File:Skill_Overprovision_icon.png]]|| [[Overprovision]]|| Triggers a heal over time effect on the target after they take damage.
|Damaging attack that can also lower the Hit of the target.
|}
 
 
[[File:10_-_Bolster_Armor_(2).png]]
 
==== [[Skill Bolster Armor| Bolster Armor]] ====
{| class="wikitable"
|Level
|10
|-
|-
|Summary
| 22|| [[File:Skill_Salvo_icon.png]]|| [[Salvo]]|| Attack with your weapon multiple times.
|Bolster your armor, increasing your physical dmg resists.
|}
 
 
[[File:Weaken.png]]
 
==== [[Skill Weaken| Weaken]] ====
{| class="wikitable"
|Level
|14
|-
|-
|Summary
| 26|| [[File:Skill_Diversion_icon.png]]|| [[Diversion]]|| Get your targets attention.
|Weakening attack that lowers the targets penetration.
|}
 
 
[[File:Fortifying Aura.png]]
 
==== [[Skill Fortifying Aura| Fortifying Aura]] ====
{| class="wikitable"
|Level
|18
|-
|-
|Summary
| 30|| [[File:Skill_Treatment_icon.png]]|| [[Treatment]]|| Immediately heals your target and again after some delay.
|Fortifying aura that reduces damage done to allies.
|}


[[File:Salvo.png]]
==== [[Skill Salvo| Salvo]] ====
{| class="wikitable"
|Level
|22
|-
|Summary
|Attack with your weapon multiple times.
|}
[[Category:Roles]]
[[Category:Roles]]
[[Category:Supporter]]
[[Category:Defender]]
[[Category:Specialist]]
[[Category:Specialist]]

Revision as of 18:45, 25 February 2024

Overview

The Sentinel is a Supporter specialization that excels at both reinforcing their allies with heals and reducing their enemies effectiveness.

Role Bonuses

Scaling up to level 50, Sentinels will increase their stats in the following specialization-based stat bonuses.
These are in addition to your base role-based stat bonus.

Skills

Level Name Description
6 Replenish Heal-over-time ability that Sentinels can use to heal their allies or themselves.
8 Distracting Strike Damaging attack that can also lower the Hit of the target.
10 Bolster Armor Bolster your armor, increasing your physical damage resists.
14 Weaken Weakening attack that lowers the targets penetration.
18 Fortifying Aura Fortifying aura that reduces damage done to allies.
20 Overprovision Triggers a heal over time effect on the target after they take damage.
22 Salvo Attack with your weapon multiple times.
26 Diversion Get your targets attention.
30 Treatment Immediately heals your target and again after some delay.