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The jumping off point for your Ember Adrift journey, your first steps out of the Darklands and into Newhaven Valley will find you at Drifters Landing where you may talk to the people of the outpost and get the lay of the land. The valley itself is home to mostly peaceful creatures and farms, but once you leave the roads to the north be prepared to encounter wilder animals and smugglers. The sprawling cave complex of the [[Central Veins]] runs underneath the entire valley. Continue north on your adventure to reach [[Newhaven City]]. | |||
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==Locations== | ==Locations== | ||
# [[Drifter's Landing]] | {|cellpadding="5" style="border: 1px solid gray;" | ||
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# [[Drifter's Landing]]† | |||
# [[Baerdin's Camp]] | # [[Baerdin's Camp]] | ||
# [[Hallick's Tower Camp]] | # [[Hallick's Tower Camp]] | ||
# [[Hilgridt's Farm]] | # [[Hilgridt's Farm]]† | ||
# Stonehill | # Stonehill | ||
# [[Monolith - Newhaven Valley]] | # [[Monolith - Newhaven Valley]] | ||
# [[Windmill Camp]] | # [[Windmill Camp]]† | ||
# [[Newhaven City]] | # [[Newhaven City]] | ||
# [[Central Veins]] East Entrance | # [[Central Veins]] East Entrance | ||
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# West Smuggler Hideout | # West Smuggler Hideout | ||
# [[Bear Cave]] | # [[Bear Cave]] | ||
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|style="vertical-align:top; |[[File:Newhaven Valley Map.png|thumb|left|border]] | |||
|style="vertical-align:top;| | |||
''<small>†Most outposts include the following: | |||
* Repair Anvil | * [[Repair Anvil]] | ||
* Personal Stash | * [[Personal Stash]] | ||
* Crafting | * [[Crafting Station]] | ||
* Merchants | * [[Supply Merchants]] | ||
* | * [[Tool Merchant]] | ||
* [[Basic Trainer]] | |||
* Basic Trainer | * [[Ember Ring]] | ||
* Ember Ring | * [[Hallow]]</small>'' | ||
* Hallow | |} | ||
==Quests== | ==Quests== |
Revision as of 12:42, 9 February 2024
The jumping off point for your Ember Adrift journey, your first steps out of the Darklands and into Newhaven Valley will find you at Drifters Landing where you may talk to the people of the outpost and get the lay of the land. The valley itself is home to mostly peaceful creatures and farms, but once you leave the roads to the north be prepared to encounter wilder animals and smugglers. The sprawling cave complex of the Central Veins runs underneath the entire valley. Continue north on your adventure to reach Newhaven City.
Locations
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†Most outposts include the following: |
Quests
- A Veteran's Guidance
- Turning Over a New Leaf... or Stone... or Pelt
- Rhonda Knows Best
- Now Put Them Together
- Baerdin In the Woods
- Hallick's Tower
- The Missing Arms Race
- To Make a Map
- The Missing Apprentice
Dungeons
- Central Veins (CV1)
Named
- Frenzied Stag
- Frenzied Shoat
- Frenzied Quillback
- Frenzied Bear Cub
- Hanz
- James
- Javir
- Kat
- Knave of Harts
- Lily
- Misha
- Scruffy
- Smuggler Valmar
- Vik
Overland Grind Spots
- Smugglers - Lvl 4-6 (1-3 Chevron) Camps can be found on the west and east side of the northern portion of Newhaven Valley. Humans are social creatures by nature so it is best to practice caution when pulling.
- Northwest Bear Caves - Lvl 5-6 (1-3 Chevron) bears required for the Hallick's Tower quest. Recommended group size or at least 4 people.
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