Replenish: Difference between revisions

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| 18  || Robust Tincture || +5 Health per tick
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'''Alchemy I'''
Increases Execution to 3s
Removes cost
2 minute cooldown

Revision as of 14:50, 7 September 2024

Replenish I
Execution 2s, -60% movement
Cooldown 15s
Effects +X Health every 4 seconds for 8 seconds. (X health total)
Secondary Effects -
Costs 15% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture -
Level 6
Replenish II
Execution 2s, -60% movement
Cooldown 15s
Effects +X Health every 4 seconds for 8 seconds. (X health total)
Secondary Effects -
Costs 14% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel
Level X
Replenish III
Execution 2s, -60% movement
Cooldown 15s
Effects +16 Health every 4 seconds for 8 seconds. (48 health total)
Secondary Effects -
Costs 13% Stamina (3,7 HpS)
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel
Level 18
Replenish IV
Execution 2s, -60% movement
Cooldown 15s
Effects +21 Health every 4 seconds for 8 seconds. (63 health total)
Secondary Effects -
Costs 12% Stamina (5,25 HpS)
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel)
Level 28
Tinctures
Level Name Effect
1 Tincture +1 Health per tick
8 Tincture +4 Health per tick
18 Robust Tincture +5 Health per tick

Alchemy I Increases Execution to 3s Removes cost 2 minute cooldown


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