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Sentinel: Difference between revisions

From Drifter's Wiki
Tag: visualeditor
Tag: visualeditor
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{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| colspan="2" |<big>'''Replenish'''</big>
| colspan="2" |<big>'''Replenish'''</big>
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|-
|-
|Sentinel Level
|Sentinel Level
|?/50
|?/50
| rowspan="17" |
|-
|-
|Cooldown
|Cooldown
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{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| colspan="2" |<big>'''Distracting Strike'''</big>
| colspan="2" |<big>'''Distracting Strike'''</big>
|
|-
|-
|Sentinel Level
|Sentinel Level
|?/50
|?/50
| rowspan="17" |
|-
|-
|Cooldown
|Cooldown

Revision as of 01:18, 25 September 2022

Overview

The most crucial members of the old castle guard, the Sentinel excels at both reinforcing their allies and reducing their enemies effectiveness.

Base Skills

See the Supporter's page for base skills.

Role Skills

Replenish
Sentinel Level ?/50
Cooldown 20s
Execution 2s
Execution Movement -60%
Duration 10s
Stamina 14%
Effects
Target Defensive
+11 to Health every 4s
Expiration 10s
Requirements
Optional Reagent: Tincture
Valid target
Dist 0-8m
Angle 120 deg
Target Health State Alive, Unconscious, WakingUp
Support you allies by restoring their health over time
Distracting Strike
Sentinel Level ?/50
Cooldown 20s
Execution 2s
Execution Movement -60%
Duration 1m
Stamina 10%
Effects
Target Offensive
+11 to Health every 4s
Expiration 10s
Requirements
Stance Combat
Valid target
Dist 0-4m
Angle 90 deg
Target Health State Alive
Distract your target making their attacks less effective