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Newhaven Valley: Difference between revisions

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The jumping off point for your Embers Adrift journey, your first steps out of the Darklands and into Newhaven Valley will find you at [[Drifters Landing]] where you may talk to the people of the outpost and get the lay of the land. The valley itself is home to mostly peaceful creatures and farms, but once you leave the roads to the north be prepared to encounter wilder animals and smugglers. The sprawling cave complex of the [[Central Veins]] runs underneath the entire valley. Continue north on your adventure to reach [[Newhaven City]].
The jumping off point for your Embers Adrift journey, your first steps out of the Darklands and into Newhaven Valley will find you at [[Drifters Landing]] where you may talk to the people of the outpost and get the lay of the land. The valley itself is home to mostly peaceful creatures and farms, but once you leave the roads to the north be prepared to encounter wilder animals and smugglers. The sprawling cave complex of the [[Central Veins]] runs underneath the entire valley. Continue north on your adventure to reach [[Newhaven City]].
=== Quests ===
; Quests  
* [[A Veteran's Guidance]]
* [[A Veteran's Guidance]]
* [[Rhonda Knows Best]]
* [[Rhonda Knows Best]]
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* [[The Missing Arms Race]]
* [[The Missing Arms Race]]
* [[The Pie Rat]]
* [[The Pie Rat]]
===Dungeons===
;Dungeons
* [[Central Veins]] (CV1)
* [[Central Veins]] (CV1)
===Named===
;Named
* [[Frenzied Stag]]
* [[Frenzied Stag]]
* [[Frenzied Shoat]]
* [[Frenzied Shoat]]
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* [[Wayward Mangrove]]
* [[Wayward Mangrove]]
* [[Elder Imperial Elk]]
* [[Elder Imperial Elk]]
===Overland Grind Spots===
;Overland Grind Spots
* Smugglers - Lvl 4-6 (1-3 [[Chevron]]) Camps can be found on the west and east side of the northern portion of Newhaven Valley. Humans are social creatures by nature so it is best to practice caution when pulling.  
* Smugglers - Lvl 4-6 (1-3 [[Chevron]]) Camps can be found on the west and east side of the northern portion of Newhaven Valley. Humans are social creatures by nature so it is best to practice caution when pulling.  
* Northwest Bear Caves - Lvl 5-6 (1-3 [[Chevron]]) bears required for the [[Hallick's Tower]] quest. Recommended group size or at least 4 people.  
* Northwest Bear Caves - Lvl 5-6 (1-3 [[Chevron]]) bears required for the [[Hallick's Tower]] quest. Recommended group size or at least 4 people.  

Revision as of 14:25, 9 February 2024

  1. Drifter's Landing
  2. Baerdin's Camp
  3. Hallick's Tower Camp
  4. Hilgridt's Farm
  5. Stonehill
  6. Monolith - Newhaven Valley
  7. Windmill Camp
  8. Newhaven City
  9. Central Veins East Entrance
  10. East Smuggler Hideout
  11. Therrin's Camp
  12. Central Veins West Entrance
  13. West Smuggler Hideout
  14. Bear Cave

†Most outposts include the following:

The jumping off point for your Embers Adrift journey, your first steps out of the Darklands and into Newhaven Valley will find you at Drifters Landing where you may talk to the people of the outpost and get the lay of the land. The valley itself is home to mostly peaceful creatures and farms, but once you leave the roads to the north be prepared to encounter wilder animals and smugglers. The sprawling cave complex of the Central Veins runs underneath the entire valley. Continue north on your adventure to reach Newhaven City.

Quests
Dungeons
Named
Overland Grind Spots
  • Smugglers - Lvl 4-6 (1-3 Chevron) Camps can be found on the west and east side of the northern portion of Newhaven Valley. Humans are social creatures by nature so it is best to practice caution when pulling.
  • Northwest Bear Caves - Lvl 5-6 (1-3 Chevron) bears required for the Hallick's Tower quest. Recommended group size or at least 4 people.

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