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Tag: wikieditor
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Tag: wikieditor
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! Zone connection map [[File:Zone Connection Map v2.1.png|600px]]
! Zone connection map [[File:Zone Connection Map v2.1.png|600px]]
Note: There are plans to make this map clickable via a mermaid diagram
Note: There are plans to make this map clickable via a mermaid diagram
Below is mermaid code (for previous version of the zone connection map). The code can be viewed as a diagram in Visual Studio Code (save as zoneMap.md):
```mermaid
flowchart BT
ML[Meadowlands<br>8+]:::Outdoors
ML ===== RF
AQ2[Aquifer Undercroft<br>25+]---ML
MLEVA[ML EV-A<br>Spiders 16+]-.- ML
ML-.- MLEVB[ML EV-B<br>Frogs 12+]
ML-.- MLEVC[ML EV-C<br>Mires 15+]
DF[Dryfoot<br>14+]
DF -.- DFEVB[DF EV-B Basilisks<br>20+]
DS[Dryfoot Stronghold<br>22+] --- DF
DF -.- DFEVA[DF EV-A Ants<br>18+]
RF[Redshore Forest<br>25+]
RF --- RR[Redshore Ridge<br>30+] 
NR[Northreach<br>6+]
NR ==== DF
NR-.- NREVA[NR EV A<br>Emberflies 8+]
NR -.- NREVC[NR EV C<br>Bats 10+]
NR---CV2[CV North<br>Spiders 8+<br>Exies 14+]
NV[Northhaven Valley<br>1+]
NV---CV1W[CV South W<br>4+]
NV === NC(Northhaven City)
NV[Northhaven Valley<br>1+]---CV1E[CV South E<br>4+]
NR ===ML
ML---AQ1[Aquifer Karst<br>16+]
DF === RF
NC === NR
classDef City fill:#777,stroke:#000,stroke-width:8px,color:#fff
classDef Outdoor fill:#361,stroke:#333,stroke-width:4px,color:#fff
classDef Desert fill:#863,stroke:#333,stroke-width:4px,color:#fff
classDef Forest fill:#142,stroke:#333,stroke-width:4px,color:#fff
classDef Dungeon fill:#333,stroke:#000,stroke-width:4px,color:#fff
classDef EmberVeins fill:#333,stroke:#ffbf00,stroke-width:2px,color:#fff,stroke-dasharray: 5 5
class ML,NR,NV Outdoor
class DF,DS Desert
class NC City
class RF,RR Forest
class CV2,CV1W,CV1E,AQ1,AQ2 Dungeon
class NREVA,NREVC,MLEVA,MLEVB,MLEVC,DFEVA,DFEVB EmberVeins
linkStyle 3,4,5,7,10,11,2 stroke:#ffbf00,stroke-width:4px,color:orange;
```

Revision as of 14:24, 24 April 2023


Zone connection map


Note: There are plans to make this map clickable via a mermaid diagram




Below is mermaid code (for previous version of the zone connection map). The code can be viewed as a diagram in Visual Studio Code (save as zoneMap.md):

```mermaid flowchart BT

ML[Meadowlands
8+]:::Outdoors ML ===== RF AQ2[Aquifer Undercroft
25+]---ML MLEVA[ML EV-A
Spiders 16+]-.- ML ML-.- MLEVB[ML EV-B
Frogs 12+] ML-.- MLEVC[ML EV-C
Mires 15+]

DF[Dryfoot
14+] DF -.- DFEVB[DF EV-B Basilisks
20+] DS[Dryfoot Stronghold
22+] --- DF DF -.- DFEVA[DF EV-A Ants
18+]

RF[Redshore Forest
25+] RF --- RR[Redshore Ridge
30+]

NR[Northreach
6+] NR ==== DF NR-.- NREVA[NR EV A
Emberflies 8+] NR -.- NREVC[NR EV C
Bats 10+] NR---CV2[CV North
Spiders 8+
Exies 14+]

NV[Northhaven Valley
1+] NV---CV1W[CV South W
4+] NV === NC(Northhaven City) NV[Northhaven Valley
1+]---CV1E[CV South E
4+]

NR ===ML ML---AQ1[Aquifer Karst
16+] DF === RF NC === NR

classDef City fill:#777,stroke:#000,stroke-width:8px,color:#fff classDef Outdoor fill:#361,stroke:#333,stroke-width:4px,color:#fff classDef Desert fill:#863,stroke:#333,stroke-width:4px,color:#fff classDef Forest fill:#142,stroke:#333,stroke-width:4px,color:#fff classDef Dungeon fill:#333,stroke:#000,stroke-width:4px,color:#fff classDef EmberVeins fill:#333,stroke:#ffbf00,stroke-width:2px,color:#fff,stroke-dasharray: 5 5

class ML,NR,NV Outdoor class DF,DS Desert class NC City class RF,RR Forest class CV2,CV1W,CV1E,AQ1,AQ2 Dungeon class NREVA,NREVC,MLEVA,MLEVB,MLEVC,DFEVA,DFEVB EmberVeins

linkStyle 3,4,5,7,10,11,2 stroke:#ffbf00,stroke-width:4px,color:orange;

```