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Below is mermaid code (for previous version of the zone connection map). The code can be viewed as a diagram in Visual Studio Code (save as zoneMap.md): | Below is mermaid code (for previous version of the zone connection map). The code can be viewed as a diagram in Visual Studio Code (save as zoneMap.md): | ||
```mermaid | ```mermaid | ||
flowchart BT | flowchart BT | ||
ML[Meadowlands<br>8+]:::Outdoors | ML[Meadowlands<br>8+]:::Outdoors | ||
ML ===== RF | ML ===== RF | ||
AQ2[Aquifer Undercroft<br>25+]---ML | AQ2[Aquifer Undercroft<br>25+]---ML | ||
MLEVA[ML EV-A<br>Spiders 16+]-.- ML | MLEVA[ML EV-A<br>Spiders 16+]-.- ML | ||
ML-.- MLEVB[ML EV-B<br>Frogs 12+] | ML-.- MLEVB[ML EV-B<br>Frogs 12+] | ||
ML-.- MLEVC[ML EV-C<br>Mires 15+] | ML-.- MLEVC[ML EV-C<br>Mires 15+] | ||
DF[Dryfoot<br>14+] | DF[Dryfoot<br>14+] | ||
DF -.- DFEVB[DF EV-B Basilisks<br>20+] | DF -.- DFEVB[DF EV-B Basilisks<br>20+] | ||
DS[Dryfoot Stronghold<br>22+] --- DF | DS[Dryfoot Stronghold<br>22+] --- DF | ||
DF -.- DFEVA[DF EV-A Ants<br>18+] | DF -.- DFEVA[DF EV-A Ants<br>18+] | ||
RF[Redshore Forest<br>25+] | RF[Redshore Forest<br>25+] | ||
RF --- RR[Redshore Ridge<br>30+] | RF --- RR[Redshore Ridge<br>30+] | ||
NR[Northreach<br>6+] | NR[Northreach<br>6+] | ||
NR ==== DF | NR ==== DF | ||
NR-.- NREVA[NR EV A<br>Emberflies 8+] | NR-.- NREVA[NR EV A<br>Emberflies 8+] | ||
NR -.- NREVC[NR EV C<br>Bats 10+] | NR -.- NREVC[NR EV C<br>Bats 10+] | ||
NR---CV2[CV North<br>Spiders 8+<br>Exies 14+] | NR---CV2[CV North<br>Spiders 8+<br>Exies 14+] | ||
NV[Northhaven Valley<br>1+] | NV[Northhaven Valley<br>1+] | ||
NV---CV1W[CV South W<br>4+] | NV---CV1W[CV South W<br>4+] | ||
NV === NC(Northhaven City) | NV === NC(Northhaven City) | ||
NV[Northhaven Valley<br>1+]---CV1E[CV South E<br>4+] | NV[Northhaven Valley<br>1+]---CV1E[CV South E<br>4+] | ||
NR ===ML | NR ===ML | ||
ML---AQ1[Aquifer Karst<br>16+] | ML---AQ1[Aquifer Karst<br>16+] | ||
DF === RF | DF === RF | ||
NC === NR | NC === NR | ||
classDef City fill:#777,stroke:#000,stroke-width:8px,color:#fff | classDef City fill:#777,stroke:#000,stroke-width:8px,color:#fff | ||
classDef Outdoor fill:#361,stroke:#333,stroke-width:4px,color:#fff | classDef Outdoor fill:#361,stroke:#333,stroke-width:4px,color:#fff | ||
classDef Desert fill:#863,stroke:#333,stroke-width:4px,color:#fff | classDef Desert fill:#863,stroke:#333,stroke-width:4px,color:#fff | ||
classDef Forest fill:#142,stroke:#333,stroke-width:4px,color:#fff | classDef Forest fill:#142,stroke:#333,stroke-width:4px,color:#fff | ||
classDef Dungeon fill:#333,stroke:#000,stroke-width:4px,color:#fff | classDef Dungeon fill:#333,stroke:#000,stroke-width:4px,color:#fff | ||
classDef EmberVeins fill:#333,stroke:#ffbf00,stroke-width:2px,color:#fff,stroke-dasharray: 5 5 | classDef EmberVeins fill:#333,stroke:#ffbf00,stroke-width:2px,color:#fff,stroke-dasharray: 5 5 | ||
class ML,NR,NV Outdoor | class ML,NR,NV Outdoor | ||
class DF,DS Desert | class DF,DS Desert | ||
class NC City | class NC City | ||
class RF,RR Forest | class RF,RR Forest | ||
class CV2,CV1W,CV1E,AQ1,AQ2 Dungeon | class CV2,CV1W,CV1E,AQ1,AQ2 Dungeon | ||
class NREVA,NREVC,MLEVA,MLEVB,MLEVC,DFEVA,DFEVB EmberVeins | class NREVA,NREVC,MLEVA,MLEVB,MLEVC,DFEVA,DFEVB EmberVeins | ||
linkStyle 3,4,5,7,10,11,2 stroke:#ffbf00,stroke-width:4px,color:orange; | linkStyle 3,4,5,7,10,11,2 stroke:#ffbf00,stroke-width:4px,color:orange; | ||
``` | ``` |