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Interacting with the World: Difference between revisions

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Welcome to the Interacting with the World Guide for Embers Adrift! In this guide, we'll explore the various interactive objects and economic systems in the game.
Drifting ain't easy, and once you emerge from the Darklands you will encounter many locations and items, some familiar and some not, to help you explore. Below we'll go over some basics to get you started.


=== Interactive Objects ===
=== Interactive Objects ===
*
* Ember Rings: Heal wounds and accelerate health regeneration by standing near ember rings.
* Anvils: Repair items and view repair costs using anvils found throughout the world.
* Personal Stash: Access personal storage space for exclusive items not shared across your account.
* General Merchant: Purchase potions, smelling salts, and arrows from general merchants.


=== Economic Systems ===
* [[Repair Anvil]]s: Repair items on your person and in your inventory that have become damaged through use or death.
* [[Crafting Station]]: One size fits all station for refining and crafting.
* [[Personal Stash]]: Bank for individual characters, accessible throughout the world.
* [[Newhaven Bank]]: Shared bank for all characters on an account. No-trade items are permitted, Soulbound are not.
* [[Monolith]]: One per zone, used to transport to other discovered monoliths and to nearby [[Ember Rings]].
* [[Bulletin Boards]]: Source for simple tasks that reward some experience and a small buff.


* Currency and Trade: Use coins for purchasing items and services from merchants and players.
=== Locations ===
* Repair Costs: Repair damaged items at anvils for a fee based on the extent of damage.
* [[Ember Rings]]: Resembling campfires, being near ember rings refill health and stamina more quickly as well as recover fatigue from extended combat and death.
* Crafting and Gathering: Engage in crafting activities to create valuable items for personal use or sale.
* [[Hallows]]: Respawn points after death. Standing in their vicinity can reveal other ember locations at a distance.
* [[Ember Veins]]: An upwelling of Ember energy that contains a portal to a mini-dungeon. Creatures in the vicinity may turn [[Ashen]].
* [[Ember Ruptures]]: Similar to a vein, but do not contain a portal.


=== Quick Tips ===
=== People ===
 
*[[General Merchant]]: Basic supply merchant for food, drink, ammo, etc.
* Utilize interactive objects and merchants to enhance your gameplay experience.
*[[Tools Merchant]]: Sells basic tools for harvesting classes.
* Manage your currency and assets wisely to progress effectively in the game.
*[[Trainers]]: For adding or switching adventuring and tradeskill classes.
* Explore crafting and gathering opportunities to create valuable items and contribute to the game's economy.

Revision as of 21:50, 26 February 2024

Drifting ain't easy, and once you emerge from the Darklands you will encounter many locations and items, some familiar and some not, to help you explore. Below we'll go over some basics to get you started.

Interactive Objects

  • Repair Anvils: Repair items on your person and in your inventory that have become damaged through use or death.
  • Crafting Station: One size fits all station for refining and crafting.
  • Personal Stash: Bank for individual characters, accessible throughout the world.
  • Newhaven Bank: Shared bank for all characters on an account. No-trade items are permitted, Soulbound are not.
  • Monolith: One per zone, used to transport to other discovered monoliths and to nearby Ember Rings.
  • Bulletin Boards: Source for simple tasks that reward some experience and a small buff.

Locations

  • Ember Rings: Resembling campfires, being near ember rings refill health and stamina more quickly as well as recover fatigue from extended combat and death.
  • Hallows: Respawn points after death. Standing in their vicinity can reveal other ember locations at a distance.
  • Ember Veins: An upwelling of Ember energy that contains a portal to a mini-dungeon. Creatures in the vicinity may turn Ashen.
  • Ember Ruptures: Similar to a vein, but do not contain a portal.

People

  • General Merchant: Basic supply merchant for food, drink, ammo, etc.
  • Tools Merchant: Sells basic tools for harvesting classes.
  • Trainers: For adding or switching adventuring and tradeskill classes.