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Replenish: Difference between revisions

From Drifter's Wiki
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Tag: wikieditor
No edit summary
Tag: wikieditor
Line 63: Line 63:
| Target || Defensive Target (alive, unconscious)
| Target || Defensive Target (alive, unconscious)
|-
|-
| Tincture || Robust Tinkture (+4 Health per Tick)
| Tincture || Tinkture for Sentinel
Robust Tinkture (+4 Health per Tick)
|-
|-
| Level || 18
| Level || 18

Revision as of 12:52, 6 September 2024

Replenish I
Execution 2s, -60% movement
Effects +X Health every 4 seconds for 8 seconds. (X health total)
Secondary Effects -
Costs 15% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture -
Level 6


Replenish II
Execution 2s, -60% movement
Effects +X Health every 4 seconds for 8 seconds. (X health total)
Secondary Effects -
Costs 14% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture -
Level X


Replenish III
Execution 2s, -60% movement
Effects +16 Health every 4 seconds for 8 seconds. (48 health total)
Secondary Effects -
Costs 13% Stamina (3,7 HpS)
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel

Robust Tinkture (+4 Health per Tick)

Level 18
Replenish IV
Execution 2s, -60% movement
Effects +21 Health every 4 seconds for 8 seconds. (63 health total)
Secondary Effects -
Costs 12% Stamina (5,25 HpS)
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Robust Tinkture (+4 Health per Tick)
Level 28