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Replenish: Difference between revisions

From Drifter's Wiki
No edit summary
Tag: wikieditor
No edit summary
Tag: wikieditor
Line 39: Line 39:
| Target || Defensive Target (alive, unconscious)
| Target || Defensive Target (alive, unconscious)
|-
|-
| Tincture || -
| Tincture || Tinkture for Sentinel
|-
|-
| Level || X
| Level || X
Line 64: Line 64:
|-
|-
| Tincture || Tinkture for Sentinel
| Tincture || Tinkture for Sentinel
Robust Tinkture (+4 Health per Tick)
|-
|-
| Level || 18
| Level || 18
Line 86: Line 85:
| Target || Defensive Target (alive, unconscious)
| Target || Defensive Target (alive, unconscious)
|-
|-
| Tincture || Robust Tinkture (+4 Health per Tick)
| Tincture || Tinkture for Sentinel)
|-
|-
| Level || 28
| Level || 28
|}
|}
{| class="wikitable"
|+ Tinktures
|-
! Level !! !! Name !!  Effect
|-
| 1 || Tincture  || +1 Health per tick
|-
| 8 || Tincture ||  +4 Health per tick
|-
| 18  || Robust Tincture || +5 Health per tick
|}
Robust Tinkture (+4 Health per Tick)

Revision as of 12:58, 6 September 2024

Replenish I
Execution 2s, -60% movement
Effects +X Health every 4 seconds for 8 seconds. (X health total)
Secondary Effects -
Costs 15% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture -
Level 6


Replenish II
Execution 2s, -60% movement
Effects +X Health every 4 seconds for 8 seconds. (X health total)
Secondary Effects -
Costs 14% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel
Level X


Replenish III
Execution 2s, -60% movement
Effects +16 Health every 4 seconds for 8 seconds. (48 health total)
Secondary Effects -
Costs 13% Stamina (3,7 HpS)
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel
Level 18
Replenish IV
Execution 2s, -60% movement
Effects +21 Health every 4 seconds for 8 seconds. (63 health total)
Secondary Effects -
Costs 12% Stamina (5,25 HpS)
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel)
Level 28


Tinktures
Level Name Effect
1 Tincture +1 Health per tick
8 Tincture +4 Health per tick
18 Robust Tincture +5 Health per tick


Robust Tinkture (+4 Health per Tick)