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Replenish: Difference between revisions

From Drifter's Wiki
No edit summary
Tag: wikieditor
No edit summary
Tag: wikieditor
Line 3: Line 3:
|-
|-
| Execution || 2s, -60% movement
| Execution || 2s, -60% movement
|-
| Cooldown || 15s
|-
|-
| Effects || +X Health every 4 seconds for 8 seconds. (X health total)
| Effects || +X Health every 4 seconds for 8 seconds. (X health total)
Line 26: Line 28:
|-
|-
| Execution || 2s, -60% movement
| Execution || 2s, -60% movement
|-
| Cooldown || 15s
|-
|-
| Effects || +X Health every 4 seconds for 8 seconds. (X health total)
| Effects || +X Health every 4 seconds for 8 seconds. (X health total)
Line 49: Line 53:
|-
|-
| Execution || 2s, -60% movement
| Execution || 2s, -60% movement
|-
| Cooldown || 15s
|-
|-
| Effects || +16 Health every 4 seconds for 8 seconds. (48 health total)
| Effects || +16 Health every 4 seconds for 8 seconds. (48 health total)
Line 72: Line 78:
|-
|-
| Execution || 2s, -60% movement
| Execution || 2s, -60% movement
|-
| Cooldown || 15s
|-
|-
| Effects || +21 Health every 4 seconds for 8 seconds. (63 health total)
| Effects || +21 Health every 4 seconds for 8 seconds. (63 health total)

Revision as of 13:05, 6 September 2024

Replenish I
Execution 2s, -60% movement
Cooldown 15s
Effects +X Health every 4 seconds for 8 seconds. (X health total)
Secondary Effects -
Costs 15% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture -
Level 6


Replenish II
Execution 2s, -60% movement
Cooldown 15s
Effects +X Health every 4 seconds for 8 seconds. (X health total)
Secondary Effects -
Costs 14% Stamina
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel
Level X


Replenish III
Execution 2s, -60% movement
Cooldown 15s
Effects +16 Health every 4 seconds for 8 seconds. (48 health total)
Secondary Effects -
Costs 13% Stamina (3,7 HpS)
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel
Level 18


Replenish IV
Execution 2s, -60% movement
Cooldown 15s
Effects +21 Health every 4 seconds for 8 seconds. (63 health total)
Secondary Effects -
Costs 12% Stamina (5,25 HpS)
Range 8m
Angle 120°
Target Defensive Target (alive, unconscious)
Tincture Tinkture for Sentinel)
Level 28


Tinktures
Level Name Effect
1 Tincture +1 Health per tick
8 Tincture +4 Health per tick
18 Robust Tincture +5 Health per tick