Overview
The Defender is an adventuring role that focuses on threat generation and armor to stay at the front-line to protect their allies. While using taunts to provoke the enemies, it also has a good subset of defensive tools to keep itself up during the battle.
Weapons
{{#invoke:List|horizontal |Curved Sword |Hatchet |Mace |Maul |Pole Arm |Shield |Short Sword |indent=1}}
Role Positional Bonuses
+5 Threat when attacking from the front +3 Threat When attacking from the side
Progression
{{#invoke:Role Advancement Table|makeTable|skills=Strike,Threatening Strike|Provoke||Resistant||start={{{start}}}|type=base|aw=25-45|hp=0-35|name=Defender }}
Specializations
{{#invoke:List|bulleted |Juggernaut |Knight |Marshal |indent=2}}
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Strike
Level | 1 |
Cooldown | {{{cooldown}}} |
Execution | {{{exec}}} |
Execution Movement | {{{exec_move}}} |
Summary | Small damage ability that does not scale with levels. |
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Threatening Strike
Level | 1 |
Cooldown | {{{cooldown}}} |
Execution | {{{exec}}} |
Execution Movement | {{{exec_move}}} |
Summary | Advantageous attack that offers a greater chance of a solid strike |
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Provoke
Level | 2 |
Cooldown | {{{cooldown}}} |
Execution | {{{exec}}} |
Execution Movement | {{{exec_move}}} |
Summary | Deceptive strike which causes your opponent to consider you less of a threat |
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Resistant
Level | 4 |
Cooldown | {{{cooldown}}} |
Execution | {{{exec}}} |
Execution Movement | {{{exec_move}}} |
Summary | Rending attack which causes your target to bleed for a short period of time |