Replenish I
| Execution |
2s, -60% movement
|
| Cooldown |
15s
|
| Effects |
+X Health every 4 seconds for 8 seconds. (X health total)
|
| Secondary Effects |
-
|
| Costs |
15% Stamina
|
| Range |
8m
|
| Angle |
120°
|
| Target |
Defensive Target (alive, unconscious)
|
| Tincture |
-
|
| Level |
6
|
Replenish II
| Execution |
2s, -60% movement
|
| Cooldown |
15s
|
| Effects |
+X Health every 4 seconds for 8 seconds. (X health total)
|
| Secondary Effects |
-
|
| Costs |
14% Stamina
|
| Range |
8m
|
| Angle |
120°
|
| Target |
Defensive Target (alive, unconscious)
|
| Tincture |
Tinkture for Sentinel
|
| Level |
X
|
Replenish III
| Execution |
2s, -60% movement
|
| Cooldown |
15s
|
| Effects |
+16 Health every 4 seconds for 8 seconds. (48 health total)
|
| Secondary Effects |
-
|
| Costs |
13% Stamina (3,7 HpS)
|
| Range |
8m
|
| Angle |
120°
|
| Target |
Defensive Target (alive, unconscious)
|
| Tincture |
Tinkture for Sentinel
|
| Level |
18
|
Replenish IV
| Execution |
2s, -60% movement
|
| Cooldown |
15s
|
| Effects |
+21 Health every 4 seconds for 8 seconds. (63 health total)
|
| Secondary Effects |
-
|
| Costs |
12% Stamina (5,25 HpS)
|
| Range |
8m
|
| Angle |
120°
|
| Target |
Defensive Target (alive, unconscious)
|
| Tincture |
Tinkture for Sentinel)
|
| Level |
28
|
Tinctures
| Level |
|
Name |
Effect
|
| 1 |
Tincture |
+1 Health per tick
|
| 8 |
Tincture |
+4 Health per tick
|
| 18 |
Robust Tincture |
+5 Health per tick
|
Alchemy I
Increases Execution to 3s
Removes cost
2 minute cooldown