Patch Notes: May 2025
Source: Steam News - May 2025 Monthly Patch
This month’s update introduces a range of improvements, bug fixes, and technical enhancements. NPC abilities have been upgraded with new visual effects, giving players clearer cues to interrupt or evade attacks during encounters. Additionally, the game engine has been updated to Unity 6, which has allowed us to enhance performance and expand dynamic resolution options, ensuring smoother visuals and better optimization across various systems.
It should also be noted that with this patch we are officially deprecating the legacy launcher. Thank you legacy launcher. You served us well; may you rest in peace.
Fixes
- Fixed a potential exception when sorting the guild list.
- Fixed a potential exception when retrieving the most recent chat tab.
- Fixed auction house level slider not working correctly for recipes.
- Fixed portrait context menu not being available while missing your bag.
- Fixed missing portrait for Verika NPC.
- Fixed missing portrait for Wicked Jack NPC.
- Fixed timeout at character select taking you back to legacy login.
- Fixed Hallows from floating apart in some zones.
- Fixed framerate limiter not being respected after changing quality settings.
- Fixed dropped Radiant Fluxes not stacking with crafted ones.
- Fixed zoom in/out keybinds working while chatting.
- Fixed stairs in Forgotten Depths from not receiving target reticle decals.
- Fixed AC value on some low level gloves.
- Fixed the reset button position for the control panel (upper right).
- Fixed typo on Flasks of Viscous Tar.
- Fixed issues with mismatched time remaining for subscription tooltips and UI elements.
- Fixed crafted crab meat missing the "seasoned" prefix.
Improvements
- Resource nodes now have abbreviated overhead names.
- Ability line-of-sight checks are now cached to avoid multiple identical raycasts per frame.
- Added the "/discord" chat command to open our Discord invite link.
- Added basic armor and weapons to Newhaven Valley merchants.
- Added a search field to the crafting window.
- Added loading screen tip "If you are having trouble with ranged NPCs try breaking line of sight".
- Wolves may now howl.
- Increased Flatworm collider radius by 70%. This "should" make them a bit easier to catch. If they continue to be a problem however, let us know and we will re-work the detection methods in a future patch.
- Warden ability Venom Shock: updated the alchemy tooltip text description to be named "Ember Shock" and that it deals Ember damage specifically with alchemy.
NPC Execution Visibility Improvements
To improve the visibility of NPC ability executions we have started to add corresponding visual effects. This first pass touches all control-based effects (Confuse, Root, Snare, Stun, Daze) which should make it easier to interrupt pesky NPCs with a non-resisted Stun, Daze, or Fear. A number of these abilities will also use new unique animations.
We will continue to add NPC VFX where appropriate in future patches. In the mean time, feedback on the current implementations is welcome!
Engine Upgrade to Unity 6
Both the game client and server are now running on Unity 6. This update brings performance improvements, bug fixes, and makes a number of new tech tools available.
The first new tech we are utilizing is a revamp of the dynamic resolution options available in our graphics settings. Previously, we offered a "Resolution Scale" slider (which was AMD's-FSR1), and DLSS for those with supported Nvidia cards. We are now able to offer the following three options:
- STP (Spatial-Temporal Post-Processing): this is Unity's platform agnostic frame-gen solution that works on Windows, MacOS, and Linux with any current hardware.
- FSR2 (AMD's FidelityFX Super Resolution 2): this is AMD's frame-gen solution that works on Windows and does NOT require an AMD graphics card.
- DLSS (Nvidia's Deep Learning Super Sampling): this is Nvidia's frame-gen solution that works on Windows with compatible Nvidia hardware.
Each has a quality dropdown which allows you adjust the upscaling towards higher image quality or faster performance. Each technique offers something a little different and performance benefits will vary from machine to machine. We encourage you to tinker with these settings to find what best works for you.
In addition to the above changes, Unity 6 should yield slightly better performance all around. More new tools we will be investigating in the coming weeks to further improve performance.
Payment Issues Update
As mentioned in this post, we are continuing to work with Steam to resolve back-end issues related to subscription payments. However, due to the ongoing delays, we’ve decided to transition away from monthly subscriptions and instead offer blocks of perk time for purchase. This change will give us greater control and allow us to address any future issues more quickly and efficiently.
When this new system goes live, any un-refunded subscription payments will be converted into equivalent game time. This change requires some development work. In the meantime, we will continue to provide free subscription perks to all users who log in through Steam.
2023 | January | February (A) | February (B) | February (C) | March | April | May | June | July | August | September | October (A) | October (B) | November | December |
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2024 | January | February | March | April | May | June | July | August | September | October | November | December |
2025 | January | February | March | April | May | June | July |
2023 | December 5th | December 21st |
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2024 | January 2nd | January 16th | February 6th | March 5th | April 2nd |
2025 |