Replenish I
Execution |
2s, -60% movement
|
Cooldown |
15s
|
Effects |
+X Health every 4 seconds for 8 seconds. (X health total)
|
Secondary Effects |
-
|
Costs |
15% Stamina
|
Range |
8m
|
Angle |
120°
|
Target |
Defensive Target (alive, unconscious)
|
Tincture |
-
|
Level |
6
|
Replenish II
Execution |
2s, -60% movement
|
Cooldown |
15s
|
Effects |
+X Health every 4 seconds for 8 seconds. (X health total)
|
Secondary Effects |
-
|
Costs |
14% Stamina
|
Range |
8m
|
Angle |
120°
|
Target |
Defensive Target (alive, unconscious)
|
Tincture |
Tinkture for Sentinel
|
Level |
X
|
Replenish III
Execution |
2s, -60% movement
|
Cooldown |
15s
|
Effects |
+16 Health every 4 seconds for 8 seconds. (48 health total)
|
Secondary Effects |
-
|
Costs |
13% Stamina (3,7 HpS)
|
Range |
8m
|
Angle |
120°
|
Target |
Defensive Target (alive, unconscious)
|
Tincture |
Tinkture for Sentinel
|
Level |
18
|
Replenish IV
Execution |
2s, -60% movement
|
Cooldown |
15s
|
Effects |
+21 Health every 4 seconds for 8 seconds. (63 health total)
|
Secondary Effects |
-
|
Costs |
12% Stamina (5,25 HpS)
|
Range |
8m
|
Angle |
120°
|
Target |
Defensive Target (alive, unconscious)
|
Tincture |
Tinkture for Sentinel)
|
Level |
28
|
Tinctures
Level |
|
Name |
Effect
|
1 |
Dilluted Tincture |
+1 Health per tick
|
8 |
Tincture |
+4 Health per tick
|
18 |
Robust Tincture |
+5 Health per tick
|
Alchemy I
Increases Execution to 3s
Removes cost
2 minute cooldown